The SEAF Artillery is one of themost powerful Stratagemsyou can hope to equip inHelldivers 2. It fires up to five artillery shells to blast a targeted area with fire, electricity, and smoke. That also includes a mini-nuke with a massive blast radius similar to theHellbomb in the Sabotage Supply Bases missions.

The good news is that the SEAF Artillery is free to unlock. The bad news, though, is that you’re able to only access it by randomly finding its artillery site during missions. Hence, the SEAF Artillery has no set location inHelldivers 2. You can only keep your fingers crossed to spot this giant cannon while exploring beyond the main objectives.

Helldivers 2 SEAF Artillery Activated

Updated March 15th, 2024 by Russ Boswell: Activating the SEAF Artillery in Helldivers 2 is incredibly helpful as it gives players access to an array of extra weapons that can be used to help defend or capture objectives. Unfortunately, finding the SEAF Artillery is random, and completing the objective to activate it can be a bit confusing for first-time players. To better help players understandhow to find and complete the SEAF Artillery side objective in Helldivers 2, the following guide has been updated with a video.

The first thing you need to do is activate the nearby artillery terminal. That will begin the loading process in which you have toinsert a maximum of five ammo shellsinto the artillery gun. The shells will always be scattered around the artillery site, so you will have to find and carry them back to the SEAF Artillery one by one.

Helldivers 2 SEAF Artillery Ammo Types

You will be unable to sprint while carrying a shell. Have aco-op teammate provide cover, or pull out your weapon to drop the shell in case you are being attacked.

There are four types of artillery shells, each with a different color and effect. There is no guarantee that the SEAF Artillery you find inHelldivers 2will have all four types. Their availability will always be random. Their effects and damage are below.

Helldivers 2 SEAF Artillery Strike

Explosive Shell

Red

It does the most damage on impact out of all three types of shells. Any enemies that survive or pass through the blast area will also be dealt fire damage over time. Red Shells should always be prioritized when loading a SEAF Artillery.

Static Shell

Blue

It does lesser damage compared to Napalm Shells but will ignore the enemy armor. The blast area will also have an electric field afterward that slows and stuns all enemies caught within.

Smoke Shell

Yellow

It does the least damage out of all three types of shells while creating a smoke screen in the blast area to provide cover.

Nuke Shell

It nukes an entire area, leaving nothing but ashes. Each artillery site has a chance to only have one of these. They look similar to Smoke Shells, so you will need to read their item prompts to confirm what type of shell you are carrying.

Something extremely important to know here is that the SEAF Artillery fires shells in the order they were loaded. Unfortunately, the game does not inform you which type of shell you are firing next, so you have no other choice but to remember the order by heart.

Helldivers 2 Tag Page Cover Art

Once you are done loading five shells, head back to interact with the terminal to ready the SEAF Artillery inHelldivers 2. You can now call in a mini-nuke at any point in the mission.

How to Call in SEAF Artillery Strike

The SEAF Artilleryfunctions just like another StratageminHelldivers 2, meaning that you have to punch in a series of directional prompts to call in an artillery strike. you’re able to open your Strategem menu (top-left corner) to confirm the prompts:Right > Up > Up > Down.

Since there is no way to reload the SEAF Artillery, make sure to call in all five strikes before extraction. There is no point in saving them.

Helldivers 2 Press Image 1

Helldivers 2 Press Image 2

Helldivers 2 Press Image 3

Helldivers 2 Press Image 4

Helldivers 2 Press Image 5

Helldivers 2 Press Image 6